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Graphics: Motion vector rendering support.
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Unity 5.4.2f2 gvr13 bugs Pc#
Currently implemented on PC (Win/Mac/Linux/WindowsStore), PS4, XboxOne.See "Graphics Jobs" option in player settings (off by default, still considered experimental).Compared to current dual-thread rendering (main thread + rendering thread), this splits up rendering logic into concurrent "graphics jobs" that run on all available CPU cores.Graphics: Improved multithreaded rendering:.Set per-instance shader properties from script via MaterialPropertyBlock.Supports custom vertex/fragment shader and surface shaders. Only needs a few changes to your shader to enable it for instancing.Works with MeshRenderers that use the same material and the same mesh.Use GPU instancing to draw a large amount of identical geometries with very few draw calls.Requires shader model 4+ platform (DX11/DX12 on Windows, GLCore 4.1+ on Mac/Linux, PS4, XboxOne).It will sample probes into a 3D texture and use that in the shader. This component allows using more than one light probe sample for large dynamic objects (think large particle systems or important characters).GI: Added de-noising filter to baked final gather.Editor: Optional "strict mode" when building projects and AssetBundles, which will fail the build if any errors (even non-fatal ones) are reported during the build process.Release notes 5.4.0f3 Release Notes (FULL) Features